The Student Mathematician’s Journal presents simulated or real-life problems that encourage students to think, write, and read like mathematicians. They are asked to reflect on what they have learned and communicate in writing on worksheets.
In this unit, Students explore two- and three-dimensional shapes and the relationships among them. The reasoning and spatial-sense skills they use will hel
In this unit, students begin their exploration of probability as a measurement of the likelihood of events. They move beyond performing simple probability experiments to an understanding of experimental and theoretical probability and the Law of Large Numbers. Students also experience what it means for a game to be fair as they create their own games.
The Teacher Guide is designed to provide backgro
On June 7, 2114, the Earth Survey Ship Aurora disappeared near Jupiter, leaving no trace behind as to its destination, nor as to the fate of its crew. On July 20, 2134, the ESS Aurora returned, carrying with it all the horrors of the void, but also with the promise of information gathered from its ghastly inter-dimensional and time travels. It falls to the people of a secret United Earth agency, the OAR, to negotiate for what the ghostly vessel offers, and the Aurora always demands a sacrifice in return.
In this unit, students explore 2- and 3-dimensional shapes with a focus on their properties, relationships among them, and spatial visualization. The reasoning skills that they build upon in this unit help them to develop an understanding of more complex geometric concepts.
The Teacher Guide is designed to provide background information on the mathematics being taught in this unit, the learning envi